Kingdoms Generator
Kingdoms Generator is a simple Program that procedurally generates kingdoms on a 2D tile-based Grid.
Each Kingdom has a central Castle, 2 city Centers and houses, and each kingdom will have a unique Royal Family Flag carrying the heritage of that family.
(I recommend the Win build for the full experience, the WebGL build is having some slows down)
Controls:
use the WASD or Arrow Keys to move and the Mouse to Zoom In/Out.
Code and Algorithms:
- I used "The Game of Life algorithm" or "Conway Algorithm" to create the Land, rivers and the lakes. more info
- I used a backtracking Algorithm to create the walls of each Kingdom. more info
- I used a Flood Fill Algorithm to fill the walls and create the actual kingdoms. more info
- I used a small noise pattern in a shape of a circle, with the close to the center the higher the chance, to plant the trees, mountains and even build the houses starting from one point.
GitHub: Coming Soon...
Dev Logs:
Dev Log #1: How the Art is made for this project?
Dev Log #2: How dose this project works?
Check my Other ProcJam Generators:
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 2.7 out of 5 stars (3 total ratings) |
Author | Fadrik Alexander |
Genre | Simulation, Strategy |
Made with | Unity |
Tags | 2D, Minimalist, Pixel Art, Procedural Generation, PROCJAM, Unity |
Download
Install instructions
1- Un-zip the file.
2- Open "KingdomGenerator.exe"
3- Enjoy...
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